OBJECTIVE:
To create and inspire the audience through artwork with talented and motivated team within the gaming industry
SKILLS:
· Expert Photoshop
· Expert Illustrator
· 3DS Max
· Maya
EXPERIENCE
10/2013 – 04/2014 Magic Pixel Games Los Angeles, CA
2D Artist
· Working closely with the designer and the lead to build 2D assets
· Creating concepts for the upcoming projects to help set the look and feel of the game and its assets
· Creating marketing images, producing gameplay concepts, concept environments, and UI buttons for various projects
· Producing 2D assets that matches the style set for the hidden object game
· Creating icons for their upcoming superhero battle game
11/2011 – 02/2014 Studio Voltz Kirkland, WA
2D Artist· Producing 2D assets that matches the style set for the hidden object game
· Creating icons for their upcoming superhero battle game
04/2010 – 03/2013 AltEgo, LLC. (Formerly, Last Legion Games, LLC) Santa Monica, CA
Junior Artist
· Working closely with the Art Director to produce various 2D assets that match the set art direction
· Creating concepts for the upcoming projects to help set the look and feel of the game and its assets
· Creating marketing images, producing gameplay concepts, concept environments, and UI buttons for various projects
12/2009 – 03/2010 Last Legion Games LLC. Santa Monica, CA
Internship
· Produce various styles of images for various projects
· Assist senior artists on creating assets using Illustrator
10/2008 - 03/2009 Red Giant Production Team, AICA-LA Santa Monica, CA
Animated Short: Triangle of the Damned
Animated Short: Triangle of the Damned
Vehicle Concept Artist
· Generate thumbnails and color palette
· Finalize design utilizing vehicle function
· Create orthographic view for the 3d artists
09/2006 - 03/2007 BET (Black Entertainment Television) Los Angeles, CA
Character Designer
Character Designer
· Improvise character, props, and costume designs
· Create thumbnails
· Finalize designs of characters
09/2006 - 03/2010 Game Wizards Production Team, AICA-LA Santa Monica, CA
Games: Lytus, Detox, Dead Man’s Tale, Milligun, Exodus
Concept Artist
· Designed environments and assets from description
· Research, create high & low poly models, create AO map using projection mapping, paint textures, create normals using Zbrush & Crazy Bump, then import the assets into games using Unreal Engine
· Worked in pipeline of twenty artists at a time
· Worked with various teams of artists to create concept art of different styles
· Sketch out thumbnails, clean up lines, value render study and color environment concepts to provide visual solution to an in-game beauty shot
EDUCATION
03/2005 – 03/2010 The Art Institute of California Los Angeles, CA
Bachelor of Science Degree in Game Art & Design
Bachelor of Science Degree in Game Art & Design
09/2002 – 04/2004 University of California Irvine, CA
Bachelors of Art Degree in Studio Art
Bachelors of Art Degree in Studio Art
No comments:
Post a Comment